![]() ![]() Sadly, while these sets were very nice, I would NOT encourage anyone to do this rooms.Īs I said we have done many escape rooms - and usually love gen 3 rooms with a lack of locks - but these should be called "clue please" rooms, not escape rooms. Clues indicate that the room does not contain all needed information. A well constructed room should be a room where I don't need any clues to get through - or at most one or two clues if we stumble. ![]() When I commented about this need for so many clues I was told "You can get unlimited clues." I feel dumb when I need a clue. Again, it's almost impossible to get started on the puzzles without a clue as to where to begin. Hence you have randomly bring your wand around the room or ask for clues - and they tell you to check your wand near (blank). This room relies on you using your wand around the dark room to hit the right mechanism to open boxes -but its dark and you can't find them. There are three logical pieces to follow in the first room. Again the set is well done and is deserving of a star. Had I not already paid I would have left.ĭueling Wizards: 2/5. Unfournately, I'd already paid to do their last room. I have NEVER had a gamemaster tell me THEY don't know how we were suppose to solve something! It was terrible. After we finished the game I asked the game master, "How were we suppose to know how where to place the items on the mayan temple?" Her response, verbatim, "I don't really understand that puzzle either, they told me the clue to say should be that (blank) goes up front." I was flabbergasted. We had to keep asking for clues to get us moving in the right directions because there is literally no way to know what random images on the wall go with which puzzles. However, there was very little logical sequence to follow and no way to know where to begin for each puzzle. Set design is great and the only reason the room gets a 2. If you are here throwing axe this might be fun to do. Gen 3 set was great - with almost no locks - however there needs to be some trails to make a logical sequence.Įscape the bunker (20 min): 3/5. You are left fumbling around or saying, "Clue, please" over and over again. While these sets are well designed, they have no logical flow to figure out what to do. We are escape rooms enthusiast having done over 100 games around the world. ![]()
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